Below you’ll find practical OKR examples for various teams, themes or industries. Very often in my workshops and OKR coaching people and teams ask me for good and bad OKR examples so I crated the list below. Each example includes a “bad” and “better” version with a few thoughts. Let me know if you want other examples, have suggestions of your own.

1. OKR Examples For Product Teams

Let’s start with product teams. They’re often the ones who define and drive OKRs.

1. Travel Product

Bad Version Good/ Better Version
Objective: Launch New Travel Booking Flow Help more users successfully complete their travel bookings
Key Results:

KR1. Design new booking flow

KR2. A/B test 3 designs

KR1. Booking completion rate increases from 4.2% to 42%

KR2. Booking-related customer support tickets drop by 42%

Why: The bad objective focuses on delivery (launch), not behaviour. The good objective focuses on enabling a change: more completed bookings. 

 

2. E-commerce Product

1 Bad Version Good/ Better Version
Objective: Redesign the product listing page Help more users find and buy relevant products faster
Key Results:

KR1. Finish listing page redesign

KR2. Apply new icons and components from the new design system

KR1. Add-to-cart rate from listing pages increases from 2.42% to 4.2%

KR2. Average time to first purchase drops from 8.4 minutes to 4.2 minutes

Why: Redesigning is only a means to an end. The outcome is in how it affects buying behaviour.

 

2 Bad Version Good/ Better Version
Objective: Add more product filters Shoppers find what they are looking for faster
Key Results:

KR1. Launch 5 filter categories

KR2. Update category UX

KR1. Percentage of product views from search filters increases from 24.2% to 42%

KR2. Time to first product click after filter selection drop from 4.2 minutes to 42 seconds

 

3. Internal Product OKR Examples

1 Bad Version Good/ Better Version
Objective: Implement internal dashboard for managers Managers make faster and more accurate decisions
Key Results:

KR1. Launch Dashboard MVP

KR2. Collect feedback from 5 managers

KR1. 84% of managers report using dashboard weekly

KR2. Average time to make decision decreases from 4.2 days to 1.42 days

Why: “Implement a dashboard” is a task. The value lies in changing the decision making behaviour of the target users.

 

2 Bad Version Good/ Better Version
Objective: Add more admin features Internal users complete tasks with fewer workarounds
Key Results:

KR1. Launch 3 new features

KR2. Send announcement email

KR1. Percentage of manual workarounds drops from 42% to 4.2%

KR2. Admin task completion time decreases from 42 min to 4.2 min

Why: Adding more features is never a good outcome. Users being able to do more of something or less of something is a stronger outcome that the team can drive and execute on. 

4. Search / Discovery Product Team

Bad Version Good/ Better Version
Objective: Add advanced search filters Help users discover relevant products with less effort
Key Results:

KR1. Launch filter UI

KR2. Add category tags

KR1. Percentage of users finding relevant product in first search increases from 42% to 84%

KR2. Average number of searches per user before conversion decreases from 8.4 to 4.2

Why: Filters are tools. The outcome is users getting what they want faster. 

 

5. AI Product OKR Examples

1 Bad Version Good/ Better Version
Objective: Integrate GPT into customer support Support agents resolve tickets faster using AI suggestions
Key Results:

KR1. Build GPT integration

KR2. Add AI feedback button

KR1. Average ticket handling time drops from 4.2 minutes to 2.42 minutes

KR2. 84% of agents report AI suggestions are useful

Why: GPT integration is a feature. The behaviour change is agents using it to resolve issues more efficiently.

 

2 Bad Version Good/ Better Version
Objective: Improve algorithm precision Users trust and rely more on AI driven results
Key Results:

KR1. Tune model weights

KR2. Reduce MAE score

KR1. Percentage of users accepting an AI suggested result increases from 42% to 84%

KR2. User surveyed trust in AI output increases from 4.2 to 8.4 out of 10

 

 

6. Mobile Apps

1 Bad Version Good/ Better Version
Objective: Release new app version Improve user satisfaction and engagement on mobile
Key Results:

KR1. Submit app to store

KR2. Fix 42 UI bugs

KR1. App Store rating increases from 2.42 to 4.2

KR2. Daily active sessions increase by 42%

Why: A new release is not an outcome. If users engage more and are happier with the mobile app, that’s an actual result.

 

2 Bad Version Good/ Better Version
Objective: Launch new app version Users complete key flows on mobile app without friction
Key Results:

KR1. Push update to app store

KR2. Redesign 4.2 screens

KR1. Drop rate in key flow (e.g. add to cart -> checkout) falls from 42% to 4.2%

KR2. Average app store rating increases from 2.42 to 4.2

Why: Launching a new app is not what we want to achieve. A good outcome describes what users are able to do more of or less of, in this case related to the completion of a key flow. 

7. Onboarding

Bad Version Good/ Better Version
Objective: Build onboarding checklist New users perform their first meaningful first action faster
Key Results:

KR1. Create 4.2 walkthroughs

KR2. Add welcome email

KR1. Percentage of users completing onboarding journey increases from 42% to 84%

KR2. Time to firs meaningful action drops from 12 minutes to 4.2 minutes

Why: Building the checklist or creating walkthroughs is not what we want to achieve. Having more new users complete the onboarding and start performing meaningful actions with our product is what we are after.

 

8. Hardware

Bad Version Good/ Better Version
Objective: Improve the circuit board End users experience more consistent product performance
Key Results:

KR1. Test 4.2 new versions

KR2. Reduce board size by 4.2%

KR1. Hardware fail rate drops from 4.2% to 0.42%

KR2. Support tickets related to device restarts drop by 42%

Why: We don’t want to improve just for improvement sake. We want to focus on improvement that drives the right change in behaviour and impact for customers and business. 

 

2. Examples For Other Teams

We continue with  OKR examples from all the other important teams present within a company that decide to work with and define Objectives and Key Results.

1. Marketing OKR Examples

1 Bad Version Good/ Better Version
Objective: Integrate GPT into customer support Help support agents resolve tickets faster using AI suggestions
Key Results:

KR1. Build GPT integration

KR2. Add AI feedback button

KR1. Average ticket handling time drops from 4.2 minutes to 2.42 minutes

KR2. 84% of agents report AI suggestions are useful

Why: GPT integration is a feature. The behaviour change is agents using it to resolve issues more efficiently.

 

2 Bad Version Good/ Better Version
Objective: Run Q2 ad campaigns More visitors take the first step towards conversion
Key Results:

KR1. Launch 42 ad creatives

KR2. Increase impressions by 42%

KR1. Percentage of visitors clicking on CTAs increases from 4.2% to 42%

KR2. Cost per qualified lead drops by 42%

Why: Running a campaign is an activity, not an outcome. The change in visitors’ behaviour is what we hope to accomplish.

2. Sales OKR Examples

1 Bad Version Good/ Better Version
Objective: Do 42 sales demos Increase win rate from demos through stronger sales storytelling
Key Results:

KR1. Book 42 demos

KR2. Use new slaes deck

KR1. Win rate from demos rises from 42% to 84%

KR2. Sales cycle time for demo leads shortens from 42 to 24.2 days

Why: Demos don’t close deals on their own and demos for demos’ sake is not what we want to actually achieve. The win rate shift shows the change in how customers respond to them.

2 Bad Version Good/ Better Version
Objective: Increase upsell numbers Existing customers adopt more relevant products to solve their next-level problems
Key Results:

KR1. Create 4.2 upsell packages

KR2. Pitch every account once

KR1. Percentage of existing customers purchasing 2+ products increases from 4.2% to 42%

KR2. Churn rate of upsold customers drops from 8.4% to 4.2%

Why: Sales OKRs can often drift into “do more” territory: more calls, more pitches, more decks. But outcomes in this case are all about changing how leads and customers behave so OKRs should focus on that.

3 Bad Version Good/ Better Version
Objective: Send more outbound emails Get more qualified leads to erquest product demos
Key Results:

KR1. Send 4200 emails

KR2. Buy new contact list

KR1. Demo request rate increases from 4.2% to 42%

KR2. Meetings booked per sales rep increases from 4.2 to 8,4 per week

Why: Sending emails and buying new contact lists are just actions and one of many ways to potentially progress towards achieving outcomes. The actual impact comes from making progress on relevant leading indicators like more demo requests and more meetings per sales rep.

3. Customer Support

Bad Version Good/ Better Version
Objective: Hire 2 more support reps Increase percentage of customers resolving their issue on first contact
Key Results:

KR1. Hire 2 reps

KR2. Train tam on new scripts

KR1. First contact resolution increases from 42% to 84%

KR2. Customer satisfaction score increases from 2.42 to 4.2

Why: Staffing up is a means to an end. The outcome is users getting what they need in as few calls/interactions as possible.

 

4. User Research

Bad Version Good/ Better Version
Objective: Conduct 42 user interviews Product teams make better decisions based on strong user evidence
Key Results:

KR1. Run 42 interviews

KR2. Share research summary

KR1. 84% of product teams say research helped change or confirm direction

KR2. Average satisfaction with insights (internal survey) imprvoes from 2.42 to 4.2

Why: Doing interviews is activity. A good outcome is a change in behaviour for the people that benefit from and use the research.

 

5. DevOps

Bad Version Good/ Better Version
Objective: Improve CI/CD pipeline Developers can deploy faster and with more confidence
Key Results:

KR1. Reduce build time to under 4.2 minutes

KR2. Upgrade Jenkins version

KR1. Percentage of successful deployments without rollback increases from 84% to 94.2%

KR2. Average deploy time drops from 42 minutes to 8.4 minutes

Why: Improving a pipeline is likely not the end goal. What we actually want to achieve is developers being able to ship faster and trusting the system they are using.

 

6. Infrastructure OKR Examples

1 Bad Version Good/ Better Version
Objective: Migrate all services to Kubernetes Help product teams scale reliably without performance issues
Key Results:

KR1. Complete migration

KR2. Decomission old servers

KR1. 100% of product teams report no performance degradation during traffic spikes

KR2. Page load time under high load remains under 1.42 seconds for 94.2% of cases

Why: Migration is a project. The outcome is about how well product teams and users experience performanc afterwards.

 

2 Bad Version Good/ Better Version
Objective: Upgrade all servers Users now experience faster and more reliable platform performance
Key Results:

KR1. Migrate 42 servers

KR2. Reduce CPU usage

KR1. Average load time across core flows drops from 4.2 seconds to 1 second

KR2. We have increased uptime from 94.2% to 99.9%

Why: Upgrading servers is just a task. how users experience our platform and its performance is a more relevant and actual outcome.

7. Data Analysis / Business Intelligence

Bad Version Good/ Better Version
Objective: Build new dashboards for leadership Leaders make faster and more confident decisions using provided data and insights
Key Results:

KR1. Create 42 dashboards

KR2. Conduct data workshop

KR1. 84% of execs report using dashboard weekly

KR2. Decision confidence score when using provided data and insights improves from 4.2 to 8.4 out of 10

Why: We don’t want dashboards for dashboards sake. What we are actually aiming for is to drive better decisions.

 

8. Legal OKR Examples

1 Bad Version Good/ Better Version
Objective: Review all vendor contracts Teams onboard vendors faster while staying compliant
Key Results:

KR1. Create contract checklist

KR2. Go through all contracts

KR1. Average contract approval time drops from 42 days to 8.4 days

KR2. Percentage of contracts approved without long revisions increases from 42% to 84%

Why: Legal work often seems like compliance, but an actual outcome is when teams can make progress and gain new customers faster without additional risk.

 

2 Bad Version Good/ Better Version
Objective: Review all contracts faster Teams have fewer legal roadblocks when closing deals
Key Results:

KR1. Review all docs within 48h

KR2. Track all changes

KR1. Percentage of deals delayed due to legal drops from 42% to 4.2%

KR2. Internal team satisfaction with legal review process improves from 4.2 to 8.4 out of 10

Why: Although you can consider the objective on the left as a potential intermediate result, the stronger and better outcome for the legal work is what the teams they work with are able to do more of or less of. in this case, closing deals with fewer legal roadblocks. 

9. Finance

Bad Version Good/ Better Version
Objective: Finalize next year’s budget Department heads can plan better with more predictable budgets
Key Results:

KR1. Send budget templates

KR2. Hold 5 planning sessions

KR1. 100% of departments submit correctly formatted budgets on time

KR2. Average variance between forecasted and actual spend drops rom 42% to 14.2%

Why: Sending templates and holding sessions is not what the finance team actually wants to achieve. The intended change is the improvement of planning quality and reduction of surprises or errors in the submitted budgets.

 

Looking to spark change in your product journey? Here’s how I can support you:

  1. Product Management & Leadership Coaching – I help leaders grow their confidence, lead despite uncertainty, focus on delivering value and create real impact for their teams, users and company.
  2. Outcome Thinking & OKRs – Backed by hands-on experience in both using and rolling out OKRs across multiple teams and companies, I help you roll out, improve or fix your OKRs or OKR system and make changes and improvements that stick beyond the start of the cycle.
  3. Facilitation With a Twist – I create, facilitate and moderate workshops that energize the room and foster stronger engagement and learning – all through my crazy, fun and playful approach.
  4. GenAI for Product Teams – Practical, hands-on workshops that give teams and leaders the skills to harness AI and GenAI for their everyday goals and way of working, but also the time to reflect as a group on the impact that this AI wave brings.

⚡️Let’s jump on a free discovery call!

 

10. Audit & Controlling

Bad Version Good/ Better Version
Objective: Conduct quarterly audits Departments and other teams have identified and fixed compliance risks earlier
Key Results:

KR1. Finish 42 audits

KR2. Document findings

KR1. Percentage of identified risks resolved within 30 days increases from 42% to 84%

KR2. Repeat audit findings drop from 3 per audit to 1 per audit. 

Why: An audit is a task, a check-up. The change the team is aiming for is in how the audited teams and departments respond and adapt to the findings. 

 

11. IT Support

Bad Version Good/ Better Version
Objective: Reduce ticket backlog Employees resolve issues faster and with fewer follow-ups
Key Results:

KR1. Close 420 tickets

KR2. Hire 1 new agent

KR1. First response time improves from 12.6h to 4.2h

KR2. Percentage of tickets resolve in first contact rises from 42% to 84%

Why: the number of tickets closed is not the point and sometimes this can even become a chea metric. Faster and complete help is what will change how employees work. 

 

12. Packaging

Bad Version Good/ Better Version
Objective: Redesign packaging layout Unboxing is now faster and easier for customers
Key Results:

KR1. Test 42 new layouts

KR2. Use less material

KR1. Average unboxing time drops from 2.42 minutes to 42 seconds

KR2. Packaging complaint rate drops from 4.2% to 1.42%

Why: We don’t care about design for design’s sake. What we look at and want to focus on is how we want design and other actions to change the behaviour of our customers – in this case, how people unbox, perceive or struggle with packaging.

 

13. Learning & Development

Bad Version Good/ Better Version
Objective: Deliver 42 training sessions Employees have built skills they apply in their roles. 
Key Results:

KR1. Conduct 42 sessions

KR2. Collect feedback scores

KR1. 84% of participants report applying new skills in daily work

KR2. Average manager rating of team capability improves from 4.2 to 8.4 out of 10

Why: Training is not the end goal. Using and applying what has been learned is.

 

14. HR / People & Culture OKR Examples

1 Bad Version Good/ Better Version
Objective: Improve onboarding process New hires feel confident and productive faster
Key Results:

KR1. Reduce onboarding doc length

KR2. Conduct 3 onboarding sessions

KR1. 84% of new hires rate onboarding clarity 8.4+ out of 10

KR2. Average time to first project contribution drops from 10 working days to 4.2

2 Bad Version Good/ Better Version
Objective: Launch new feedback framework Employees give and receive useful feedback on a regular basis
Key Results:

KR1. Share new feedback templates

KR2. Conduct feedback training

KR1. Percentage of employees who report receiving monthly feedback increases from 42% to 84%

KR2. Peer feedback usefulness scores increase from 4.2 to 8.4 out of 10

Why: HR work is often process-oriented, but the real win and impact is when employee behaviour shifts, like providing better feedback or more frequent or feeling ready to contribute.

 

3 Bad Version Good/ Better Version
Objective: Improve internal mobility Employees have pursued career growth within the company
Key Results:

KR1. Post all internal openings

KR2. Launch career pathing page

KR1. Internal applicants per open role increases from 1.2 to 4.2

KR2. Percentage of employees moving roles internally rises from 4.2% to 42%

Why: Bad OKR focuses on vague end goal and task based key results. The right side focuses on what Employees have done more of in relation to internal roles and their career growth and the key results reflect that.

15. Logistics

1 Bad Version Good/ Better Version
Objective: Implement new fleet management software Drivers spend less time on admin and more on driving
Key Results:

KR1. Finish software rollout

KR2. Train all drivers

KR1. Driver-reported admin time drops from 2 hours per day to 30 minutes per day

KR2. Driver satisfaction with tooling improves from 5 to 8+ out of 10

Why: Just improving processes isn’t enough unless it translates to an improvement or less frictions for users or drivers.

 

2 Bad Version Good/ Better Version
Objective: Track all shipments More customers receive packages on time and with fewer issues
Key Results:

KR1. Add tracking tool

KR2. Update shipment dashboard

KR1. Percentage of deliveries arriving on time increases from 42% to 84%

KR2. Customer complaints about shipping drop from 20 per month to 4.2 per month

Why: tracking all shipment is likely not our end goal. more customers receiving packages on time is a good outcome and likely a strong leading indicator for a higher level outcome or impact (a belief proxy here would be that customer satisfaction increases if they get their packages on time and with fewer issues).

16. Warehousing

1 Bad Version Good/ Better Version
Objective: Reduce energy usage in warehouse Make warehouse operations more cost-effective and efficient
Key Results:

KR1.Install LED lighting

KR2. Set heating schedule

KR1. Energy cost per unit stored drops by 40%

KR2. Equipment idle time reduces from 25% to 10%

Why: Warehousing isn’t just about space or equipment; the outcomes come when workers are able to move faster and operate more efficiently while making fewer mistakes.

 

2 Bad Version Good/ Better Version
Objective: Organise shelves better Pickers find items faster and with fewer errors
Key Results:

KR1. Redesign floor plan

KR2. Add 100 new shelf organisers

KR1. Average picking time per item drops from 4.2 min to 1 min

KR2. Order picking error rate drops from 4.2% to 1%

Why: Organising for organising’s sake is not the outcome we seek. Geting pickers to find items faster and with fewer errors is.

17. AI Ethics & Alignment Team (withing AI companies)

1 Bad Version Good/ Better Version
Objective: Publish AI ethics guidelines AI users feel confident that their data is respected and protected
Key Results:

KR1. Research existing guidelines and best practices

KR2. Write 

KR1. Percentage of users opting into advanced AI features increases from 42% to 84%

KR2. Users’ trust scores for “responsible AI” increases from 4.2 to 8.4 out of 10

 

18. Digital Twin Operations (smart cities / infrastructure)

1 Bad Version Good/ Better Version
Objective: Model all city buildings Urban planners make faster and more confident decisions using simulations
Key Results:

KR1. Map all buildings

KR2. Run 10 simulations

KR1. Average planning decision time drops from 4.2 months to 4.2 weeks

KR2. Percentage of planners that run a simulation per week increases from 4.2% to 42%

 

19. Space Logistics Coordination

1 Bad Version Good/ Better Version
Objective: Plan satellite delivery routes Satellite operators deploy payloads with fewer conflicts or delays
Key Results:

KR1. Get ok on flight plans

KR2. Host space traffic workshop

KR1. Percentage of successful launches on first attempt increases from 42% to 84%

KR2. Collision warnings per month drops from 8.4 to 4.2

 

20. Emotional AI Interaction

1 Bad Version Good/ Better Version
Objective: Improve sentiment detection accuracy Users feel better understood by their AI companion
Key Results:

KR1. Add new sentiment model

KR2. Test new model

KR1. Percentage of users reporting “felt understood” increases from 42% to 84%

KR2. Re-engagement rate after emotional support sessions rises from 42% to 84%

 

21. Remote Agriculture

1 Bad Version Good/ Better Version
Objective: Analyze drone crop footage Framers take timely actions based on crop health insights
Key Results:

KR1. Process all footage

KR2. Create reports

KR1. Percentage of farmers using insights within 42h increases from 4.2% to 42%

KR2. Average footage processing time decreases from 42 minutes to 4.2 minutes

 

22. Virtual Education

1 Bad Version Good/ Better Version
Objective: Launch immersive VR lessons Students retain more knowledge from the new virtual lessons
Key Results:

KR1. Prepare lesson plans

KR2. Train avatars for all teachers

KR1. Average quiz scores after VR lessons increase from 42% to 84%

KR2. Student-reported comprehension rises from 4.2 to 8.4 out of 10

 

22. Decentralized Finance (DeFi)

1 Bad Version Good/ Better Version
Objective: Improve wallet interface New users are able to confidently manage their crypto assets within their first session
Key Results:

KR1. Redesign UI

KR2. Improve transaction explainability

KR1. Percentage of users completing their first transaction or transfer without support rises from 4.2% to 42%

KR2. Drop-off during onboarding drops from 42% to 4.2%

23. Quantum Software

1 Bad Version Good/ Better Version
Objective: Optimize quantum algorithm Researchers solve previously intractable problems faster using quantum solutions
Key Results:

KR1. Reduce gate count

KR2. Publish benchmark paper

KR1. Percentage of test problems solved under 1h rises from 4.2% to 42%

KR2. Research teams report time-to-insight reduced by 42%

24. Neural Interfacing UX

1 Bad Version Good/ Better Version
Objective: Improve BCI (brain-computer interface) control Users interact with devices more “fluently” using only neural signals
Key Results:

KR1. Test UI modes

KR2. Reduce signal error rate

KR1. Average input success rate increases from 42% to 84%

KR2. User Fluency increases from 4.2 to 8.4 out of 10

 

25. Autonomous Vehicle Fleet Management

1 Bad Version Good/ Better Version
Objective: Improve route optimization Passengers arrive at their destination faster and more reliably
Key Results:

KR1. Reduce idle time

KR2. Update features in map algorithm

KR1. Avg. trip ETA variance drops from 4.2 minutes to under 42 seconds

KR2. Reduce avearage waiting time by 42 seconds

 

26. AR Commerce Experience

1 Bad Version Good/ Better Version
Objective: Launch AR try-on feature More shoppers purchase products via AR without returns
Key Results:

KR1. Build AR experience

KR2. Launch Instagram campaign

KR1. Conversion rate for AR-enabled products increases from 4.2% to 42%

KR2. Return rate drops from 42% to 4.2%

 

27. Emotionally Aware Smart Home

1 Bad Version Good/ Better Version
Objective: Add mood-sensing to home assistant Users feel more emotionally supported by their environment at home
Key Results:

KR1. Integrate sensors

KR2. Add emotion or mood presets

KR1. Percentage of users reporting mood improvement post-interaction increases from 42% to 84%

KR2. Percentage of repeat use for mood or emotional features increases from 4.2% to 42%

 

28. Digital Afterlife Management

1 Bad Version Good/ Better Version
Objective: Create memorial chatbot Loved ones feel emotionally connected and supported through and by digital memories
Key Results:

KR1. launch chatbot

KR2. Add voice playback

KR1. Average emotional connection score (user feedback) increases from 4.2 to 8.4 out of 10

KR2. Percentage of users with 30 day repeat usage increases from 4.2% to 42%

 

29. AI Rights Policy Team

1 Bad Version Good/ Better Version
Objective: Draft policy on sentient AI  Institutions now act responsibly when managing emerging machine intelligence
Key Results:

KR1. Write policy

KR2. Hold debate in parliament

KR1. Percentage of institutions complying with AI rights charter increases from 0.42% to 42%

KR2. Public support for ethical AI management rises from 42% to 84%

 

30. Space Mining Operations Team

1 Bad Version Good/ Better Version
Objective: Extract minerals from asteroid belt Earth-based industries access rare space materials at lower cost and more reliably
Key Results:

KR1. Land all autonomous drills

KR2. Collect quality ore

KR1. Cost per unit of rare metal on Earth drops by 42%

KR2. Number of industries switching from Earth-based to space-sourced supply increases from 4.2 to 42

Why: Mining alone isn’t an outcome; the change and outcome is when Earth-based industries rely on the new space supply chane as a result of better mining. 

 

31. Full Body VR Experience

1 Bad Version Good/ Better Version
Objective: Deliver new haptic suit and immersion SDK Users feel physically present and emotionally connected during virtual experiences
Key Results:

KR1. Deliver the suit and SDK

KR2. Sign partnerships with game studios

KR1. Percentage of users reporting interruption of virtual immersion decreases from 42% to 4.2%

KR2. Average session length in VR with haptic suite increases from 42 minutes to 84 minutes

Why: Users engaging longer and feeling more immersed reflects behavioral change.

 

32. Personal Cybernetic Augmentation Team

1 Bad Version Good/ Better Version
Objective: Launch new neural-linked prosthetic Users regain or enhance physical functionality in everyday life without friction
Key Results:

KR1. Finalize firmware

KR2. Units are present in stores

KR1. Percentage of users independently performing complex daily tasks with a prosthetic increases from 4.2% to 42%

KR2. Average daily usage of prosthetic for complex tasks increases from 4.2 hours to 8.4 hours

Why: the better and stronger outcome isn’t the delivery per se but the quality of life improvements and independence

 

33. Extraplanetary Terraforming Operations Team

1 Bad Version Good/ Better Version
Objective: Begin atmospheric engineering on Mars Mars Settlers perform more tasks and projects with less artificial ecosystem support
Key Results:

KR1. Launch CO2 in jectors

KR2. Test soil hydration module

KR1. Percentage of settlement projects proceeding without habitat domes increases from 4.2% to 42%

KR2. Reduce the need of artificial life support infrastructure due to atmosphere terraforming from by 42 from 420. 

Why: tech effort is important, but the actual outcome lies in what people are able to do without artificial support on Mars. 

 

34. Intergalactic Law & Treaty Team

1 Bad Version Good/ Better Version
Objective: Draft unified space law protocols All civilizations signing the treaty can resolve disputes through a common legal framework
Key Results:

KR1. Finalize the main clauses

KR2. Translate protocol to all intergalactic languages

KR1. Number of conflict resolutions citing the new legal framework increases from 0 to 42.000

KR2. Percentage of intergalactic lawyers reporting high confidence in fair dispute mechanisms increases from 42% to 84%.

Why: Treaties drive outcomes when people use them to change their behaviour and the way they resolve disagreements through them.

 

As you can see, regardless of the team, theme or industry, there are plenty of OKR examples of how to define strong targets and outcomes that drive meaningful progress, but also ways in which we sabotage ourselves or don’t get close enough to the actual change and impact we hope to drive. 

For what other teams or industries should I provide OKR examples? Leave a comment below!
Also, do check out my workshops page if you want a private in-house OKR training for your teams and also my FREE introductory course on OKRs

Looking to spark change in your product journey? Here’s how I can support you:

  1. Product Management & Leadership Coaching – I help leaders grow their confidence, lead despite uncertainty, focus on delivering value and create real impact for their teams, users and company.
  2. Outcome Thinking & OKRs – Backed by hands-on experience in both using and rolling out OKRs across multiple teams and companies, I help you roll out, improve or fix your OKRs or OKR system and make changes and improvements that stick beyond the start of the cycle.
  3. Facilitation With a Twist – I create, facilitate and moderate workshops that energize the room and foster stronger engagement and learning – all through my crazy, fun and playful approach.
  4. GenAI for Product Teams – Practical, hands-on workshops that give teams and leaders the skills to harness AI and GenAI for their everyday goals and way of working, but also the time to reflect as a group on the impact that this AI wave brings.

⚡️Let’s jump on a free discovery call!